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MICROWARS

EPISODE 1: THE MICRO MENACE

A space combat saga and a sci-fi satire: the machines of the micro era fly as warships, and the great space operas get an affectionate send-up. Wedge keyboards are fighters, big-box computers are motherships — and every ship's speed, guns and missiles come from its real hardware: clock speed is top speed, hardware sprites are guided missiles, RAM is the fuel tank.

Fly with a wingman squadron, order the fleet, land in your carrier's hangar, and take the fight INSIDE enemy motherships — in through whatever aperture the hull really has: an arcade cabinet's coin slot, a disk drive, a tape deck — down the service corridors, past the gun turrets, to the shielded reactor at the core.

No installer, no launcher, no download manager. A browser is the system requirement.

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Fleet Intelligence

  • ▸ Real hardware stats drive every ship
  • ▸ A shared multiplayer galaxy
  • ▸ Squadron orders and fleet doctrine
  • ▸ Carrier boarding and reactor runs
  • ▸ Capital broadside battles
  • ▸ A galaxy map of software-era sectors
  • ▸ An episode saga spanning the micro age

One Galaxy, Every Pilot

MicroWars pilots all fly THE MICRO GALAXY together: captains cross paths sector to sector — and when a pilot ejects, adrift in a cartridge escape pod, it may be another player's ship that flies the rescue.

Next Transmissions

Further episodes of the saga are in the shipyards — and new titles for various retro platforms are on the drawing board. Watch the dev log for launch signals.